QUOTE(Phantom.of.the.Server)
QUOTE(N-Mario)
The bottom left one does not look like standard transparency. Looks more like black dots in form of checkers transparency. The BAD kind of transparency.
err... i suppose that's how he wanted to do them, since that's the kind of trans sfa uses
anyway, fonts don't support the trans you said AFAIK
Wow, such 'Mugeniacs' like the two of you noticing my topic... Dudes, I'm honored

!
Ahem, back on topic.
Yes, you're right, N-Mario: it looks like "transparent checkers".
But, as P.O.T.S. pointed out, it's the kind of transparency Capcom used in the SFA series and, as such, I wanted to do them that way since the beginning (I didn't even thought about realistic transparency at the moment... well, not for the fonts at least).
QUOTE(shinra358 & alexlexus)
Igniz, this technique can also make great winning scenes very easily. Think about it......
...you need to make win screens with this type of knowledge.
Guys, you have read my mind. I'm planning to work on winning screens, but using realistic transparency on those (after I'm finished with my current SFA3 styled storyboard WIPs, that is).
QUOTE(shinra358)
How can i move the numbers over to the left aligned with the first "t" in Battle (Suvival Battle words)? i dont know if u did or not but could u include the pcx's so the fonts can be recolored?
Err... you can't. You see, the space located between the edge of the screen and the end of the 'E' in BATTLE is actually another letter (I used the letter X). For example, what the message in the 1st image really says is: X24wins. The space between the numbers and WINS is actually part of the 'W'.
About the .pcx files, I'll reupload the package and include them (I also plan to remove the black lines at the top and the bottom, tell me what you think about it).