Novo RC do mugen 1.0 lançado, as novidades: Engine Changes- CNS: New Trigger: Cond. This is a short-circuiting version of ifelse.
- CNS: Set to use precise floating point model; was previously using a less accurate model that might have caused strange rounding errors.
- fight.def: Added [Fightfx] section with scale parameter.
- Keyboard: Fixed bug where keyboard presses/releases are sometimes lost when other keys are pressed at the same time.
- Storyboards: now scaled to fit screen aspect instead of being cropped.
- Stages: Added displayname, versiondate, mugenversion, author parameters to stage [Info]. Stages older than 1.0 will have camera movement snapped to whole stage coordspace units.
Doc Changes- Added description of special forms (ifelse, cond).
- Stages + Backgrounds: Fixed Parallax parameters description to match implementation.
- Other minor fixes.
Bug Fixes- CNS: HitDef: Fixed bug that set default guarded getpower/givepower parameters to 0.
- CNS: AppendToClipboard and DisplayToClipboard: More robust handling of type mismatch scenarios.
- CNS: Fixed bug where Const trigger returned incorrectly-scaled values if player is in a temporary state of another player with a different coordspace.
- CNS: Fixed bug where AssertSpecial flag=invisible does not work during hitpauses.
- Display: Fixed Offset sctrl not scaling properly to coordspace.
- Display: Fixed fightfx explods being created with incorrect scale when character and system have different coordspaces.
- Display: Fixed projectile Clsn2 not being displayed in Ctrl-C mode.
- Fixed bug where loading malformed SFFv1 sprites would prevent the program from closing properly.
- Fixed character mugenversion date parser to reject malformed version strings.
Backwards Compatibility- Fixed: ver2002 characters only: After a ReversalDef with p2stateno and p1stateno parameters has been executed, P2's state updates will lag behind P1's by 1 tick.
- ver2002 backwards compatibility: implemented bug where AssertSpecial flags that affect a single player are not reset each tick when the player is in a hitpause. Flags affected are: nostandguard, nocrouchguard, noairguard, noautoturn, noshadow, nojugglecheck, nowalk, unguardable, invisible.
- ver2002 backwards compatibility: implemented bug where the effects for the following controllers are not reset during hitpause: AngleDraw, PlayerPush, Offset, ScreenBound, Trans, Width.
- Mugen site
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Ouvindo: 30 Seconds to Mars - This is War Treinando: Shorinjikempo
AVISO: Eu não tenho MSN, se você encontrar um DeLeTeBR no MSN você estará falando com outra pessoa.
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