Here's the latest update for Ken here. Some of his moves were changed/excluded until the next update. The details are in the readme file. Please post any ideas, errors, and feedback here. I also used both megaupload and rapidshare for your choosing. Enjoy!
CVSKen (megaupload)
http://www.megaupload.com/?d=HWRJULUM
CVSKen (rapidshare)
http://rapidshare.de/files/6785266/C_01KEN.rar.html
Cvs Ken Update (10/26/05)
Started by Chosen_01, Oct 26 2005 02:59 PM
7 replies to this topic
#1
Posted 26 October 2005 - 02:59 PM

-To live forever is only a taste of heaven.
#2
Posted 26 October 2005 - 04:23 PM
I'm not sure if this is intentional, but the QCB + P move [11000, 11100, & 11200] is counted as a crouch state, and Ken is doing a standing move. 
This might lead to some errors, esp, in team vs mode if Ken is attacking one opponent and Ken gets hit by another opponent while rising in the air after a successful contact in that state.
This might lead to some errors, esp, in team vs mode if Ken is attacking one opponent and Ken gets hit by another opponent while rising in the air after a successful contact in that state.
Edited by N-Mario, 26 October 2005 - 04:26 PM.
<img src="http://gcnmario.free...r/ozerosvc.gif" border="0" class="linked-sig-image" />
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Omega Zero, FTFW!<!--sizec--></span><!--/sizec-->
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Omega Zero, FTFW!<!--sizec--></span><!--/sizec-->
#3
Posted 26 October 2005 - 04:57 PM
QUOTE(N-Mario @ Oct 26 2005, 09:23 AM)
I'm not sure if this is intentional, but the QCB + P move [11000, 11100, & 11200] is counted as a crouch state, and Ken is doing a standing move. 
This might lead to some errors, esp, in team vs mode if Ken is attacking one opponent and Ken gets hit by another opponent while rising in the air after a successful contact in that state.
This might lead to some errors, esp, in team vs mode if Ken is attacking one opponent and Ken gets hit by another opponent while rising in the air after a successful contact in that state.
Thanks for the report. I fooled around with it for awhile last night and couldn't make it a smoother move. I wanted him to kinda bounce off of him after the last kick into his falling anim. I'll iron it out in the next update unless you have any suggestions. Thanks.

-To live forever is only a taste of heaven.
#4
Posted 26 October 2005 - 06:56 PM
nice work man.. keep it up!
#5
Posted 26 October 2005 - 10:58 PM
I liked this one
ASURA YUN BONDAGE FETISH FIST AT: 100%
EU SOU SEU FÃ -_-"!
EU SOU SEU FÃ -_-"!
#6
Posted 27 October 2005 - 01:11 AM
i downloaded the update but havent updated it yet since im at school. but i know it will kick ass cuz that character is the shit. 
the haturo works fine thanks for fixin it.
by the way. its impossible to do the shinryuken . the shoryureppa is qcf x2 punch..
so is the shinryuken. and all it does is the shoryureppa. please correct this.
. unless im dumb and dont know how to do it. which is not the case
the haturo works fine thanks for fixin it.
by the way. its impossible to do the shinryuken . the shoryureppa is qcf x2 punch..
so is the shinryuken. and all it does is the shoryureppa. please correct this.
#7
Posted 27 October 2005 - 03:50 AM
Open the CMD file and change the motion. That's if they're exactly the same.
#8
Posted 28 October 2005 - 03:00 PM
QUOTE(Enscripture @ Oct 26 2005, 08:50 PM)
I disabled it in this update because I want to make it a bit smoother. If you had the old version you could mash the kick button for massive damage. It will be fixed among other things in the next version. If you must have it...just look for "null;" in his cmd file and remove it. Thanxs. ^^

-To live forever is only a taste of heaven.













